Gaming

Hamburg Games Conference 2022 takes over RCADIA gaming location

18 February 2022
Hybrid conference running from 2 to 3 March in the RCADIA Gaming House and on virtual cruise liner – with international speakers

The Hamburg Games Conference 2022 is to be held physically at a new location on 2 and 3 March and through a comprehensive online programme, the organizers announced of the gaming congress at the start of February. Alongside a digital conference platform, the Games Conference will be held at the newly inaugurated RCADIA gaming location in Hamburg-Bergedorf (title photo). The conference will focus on the constantly changing markets of the games industry under the rubric “Moving Markets”. The agenda includes presentations from international speakers as well as opportunities to exchange ideas with experts in the sector and attendees from the trade. Tickets are available online.

Hamburg Games Conference being held in hybrid format

“We will create the opportunity on the second day of the conference for an additional gathering for up to 200 participants with business tickets in the physical part of the conference in the RCADIA in Hamburg-Bergedorf under 2G-Plus rules (vaccinated or recovered plus test),” says Dennis Schoubye, head of the organizers, Gamecity Hamburg. Here the focus will be on networking, matchmaking and roundtable discussions. The conference’s programme of presentations will by contrast be purely online. 

From the first day of the conference (2 March) onwards, participants will be able to meet up in the digital space in the Online Expo for networking by video and for finding out about new games projects. An interactive platform specially developed for the conference in the form of a virtual cruise liner with new content, which can be played in the browser, will be expanded for this purpose. “Our digital conference platform is the perfect tool for allowing participants to access new impulses, to experience the conference feeling on the online expo and to network in presentations that are digitally accessible, in panel discussions and in Q&A rounds,” Schoubye explains. 

Presentations planned from more than 20 gaming experts

Presentations are planned in the programme from more than 20 international experts, along with opportunities for exchanging ideas in the follow-up Q&A sessions. Among the recently announced highlights is for example the talk “Building a Billion Dollar Esport Company” by Fabian Scheuermann, ESL Senior Vice President. Also on the list of confirmed speakers are Alex Nichiporchik of Tiny Build Games, Catherine Chew of Kepler Interactive, Thomas Shiva of Digital Realm Entertainment, Joost van Dreunen of the NYU Stern School of Business and Kerstin Schütt of Twisted Ramble among others. Last year, there were more than 650 participants in the hybrid event, according to information provided by the organizers.
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Sources and further information

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